Nintendo Music app for Android smartphones (Image: Vitor Valeri/Hi-Fi Hub)
Nintendo Music can now be accessed through web browsers on PCs, tablets, and in vehicles via Android Auto and CarPlay. The announcement was made yesterday (June 1) by Nintendo on its official news page. Unfortunately, however, the music streaming app remains incompatible with Digital Audio Players (DAPs).
On June 1, 2026, the manufacturer of the Switch 2 console announced new platforms for Nintendo Music. The streaming application, which features music from console games such as the Super Nintendo, Nintendo 64, and Game Boy, can now be accessed through web browsers on PCs.

Nintendo has also optimized the Nintendo Music app for tablets, allowing users to run the application in full-screen mode in either landscape or portrait orientation.

Finally, Nintendo Music now offers full support for Android Auto and CarPlay. Users can select songs through the vehicle’s infotainment touchscreen or by using voice commands.

Access to Nintendo Music requires the creation of a Nintendo Account and an active Nintendo Switch Online subscription. This is because one of the benefits included with Nintendo Switch Online is access to the Nintendo Music streaming service.
No. Nintendo Music can be accessed through Android and iOS smartphones and tablets, as well as through PCs via web browsers and vehicles that support Android Auto and/or CarPlay.
Yes. The minimum requirements for running Nintendo Music are:
• An Android smartphone or tablet running Android 9 or later with at least 3 GB of RAM.
• An iPhone running iOS 16 or later.
The individual monthly Nintendo Switch Online subscription costs US$ 3,99, while the annual plan costs US$ 19,99 (equivalent to US$ 1,66 per month).
I recommend subscribing to the Nintendo Switch Online Family Plan, which costs US$ 34,99 and allows up to eight people to share the benefits of the service. If all available slots are filled, each person would pay only US$ 4,37 for an entire year of access.
Despite numerous updates introducing new features and expanding platform support, Digital Audio Players remain unable to play music through the Nintendo Music app. It is important to note that we are referring to Android-based DAPs, which allow users to install virtually any music application.
In tests conducted by Hi-Fi Hub, DAPs such as the FiiO JM21 and FiiO M11S failed to play music through Nintendo Music. While it was possible to install the application, log in, and browse albums, no audio was produced when playback was initiated. Only the Sony Walkman NW-ZX707 was able to run Nintendo Music normally.

I believe that this playback issue on Android-based DAPs may be related to the device’s Widevine security level [1]. Because Digital Audio Players feature heavily modified versions of Android designed to provide the most optimized audio signal path possible, they may be unable to obtain Widevine L1 certification.
Widevine L1 requires a Trusted Execution Environment (TEE). In essence, a TEE is a secure area within the processor capable of protecting the code and data loaded into it, ensuring both confidentiality and integrity. In other words, audio content cannot pass through environments that modify the processing chain in any way.
[1] Widevine is a Digital Rights Management (DRM) system originally developed by Internet Direct Media in 1999.
Ironically, DAP manufacturers are themselves focused on preserving the integrity of audio data. By modifying the Android operating system, Digital Audio Player developers aim to provide audio transmission with minimal interference from the OS.
If you would like to understand how this is achieved, please refer to this article on bit-perfect audio playback.
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